3.14.2006

not much to post but I felt I should post anyway

Well lets see, not much new to talk about or any thing art related to talk about or complain about.
I think the big part of this is that because I don't have the energy to spend on it has a lot to do with it. I am still being creative and finding new ways to express my self...pictures, drawing,
when I can and cooking and just finding ways to relive my childhood alongside my little one-, I have even steped back in to geek mode in order to do some max script for a friend of mine that just had to move to MS in seatle to work in a game there. I don't understand how any game teams in this day and age don't have dedicated tech artist to do that kind of work and also help interface the programers...that is the games biz for you, just Fuc$ed up with no sign of change in the near future. I really don't have any dirve or desire to ever go back to work in games, I miss film work-miss NZ, weta friends, sony friends etc.. I am so happy to still be lucky enough to spend time every day with my kid and my wife and live life with out all the extra meaning less self induced kaos of the work place.

On other topics.. I have ot say that I am amazed at how good HiDef content can look and at the same time think...how and why have we waited this long to have every one converted over to digital and produce more shows in HD? At the same time I am really tired of all the new tech wars over HD dvd! I still am trying to get my current tapes over to DVD and now a format war and new changes for Blue Ray and HdDvd, what ever- it sucks cause not all movies are going to be on both formats and every thing is going to be bit $$$ and in the end do I really care if they are that much better? I am watching DVDs upconverted to my tv now and they look amazing, as good as they can and better than what I have seen in the theater lately with their craptastic projectors and bad sound and scratched up film. Even when I saw Narnia in digital it looked all screwd up,because some how they did not project it correctly or at half brightness or someting..it looked bad@ So no rush to have yet another format to deal with in life.

Ok its late, I am sick and need some sleep since I have been getting up way to early to chase the kid around all day.

1 comments:

Anonymous said...

Brad, your fricken killing me. My RSS reader just showed your post just as I was about to post this ...

My work is killing me. I am totally unable to focus on animation in my “free time” as my work is sucking up all my time and energy. It is a constant source of annoyance, and aggrivation. I am the one dude in the department that any and all character animation and rigging questions come to. That used to be fine, before there were 7 projects in various states of production. I get into work and there are people already waiting for me to “fix” all kinds of stuff. I literally tell people to take a number and come see me in X minutes. Everyone is pissed off at me because, naturally, thier problem is more important than anyone elses. Most of the problems are user error, and that is annoying, but it will always be around. I have to do a better job at documenting the tools that we use.

Problem is, I can’t spend any time documenting, or planning for the next project/task/issue, or making the tools we use less “one - off” and have them work across multiple projects because of all the constant troubleshooting and “we need it now, just make it work” that is crushing my time management. We have many very important projects in house right now. The people in charge of these projects keep telling me that the project that they are running is the most important project for us as a department, and company. as if the entire success or failure of the PS3 is in our hands. Relax people!

I work in a service bureau and that always has a dynamic of issues dealing with clients, whom each have thier own pipelines (or lack thereof) and other requirments. I just do not have time to focus on a standard that we can utilize because of all the craziness. God forbid someone in our management turns down a project. “Sure we can do that” is the standard answer. That answer is given freely without regard to how the F we are to pull off a two minute trailer for a PS3 launch title in two weeks, on top of all the other projects we have. The quality of life of the employees’ is never taken into account. For the love of Pete, the depatment making CG cinemas for games has no pipeline TD! So I have to step up and support a pipeline that someone has written, and he’s a great guy professionally and socialy, but Christ he wont commit to production. Not that I blame him, he’s been burned before - Badly. So I am getting phone calls and emails after hours and on weekends. All this support on top of what I am really supposed to be doing.

Listen, I love my work. I straddle this weird area between art and technology and it is fascinating to me. At the end of the day I make video games and animation. I like working hard. But I like working smart too. Fixing the same issues over and over again, with no time to properly commit to making a robust set of tools, for people who manage projects very poorly and who don’t care about my input is really getting to me.

Also I just did a little calculation. I spend 16 days a year commuting to work. F’ing A.

End of rant.


Fits in with your statement here "I don't understand how any game teams in this day and age don't have dedicated tech artist to do that kind of work and also help interface the programers"

Bah!

PS - Psyical formats are dead. Download baby, download.