AREA : Blog Post
Whats this something about 3d and a post about Autodesk..hmm whats changing well I am done with some freelance work so I have time to get back in the mindest of non-kid stuff. Ok so on to the AREA. So Autodesk has opened up the Blogs for every one to read that used to be locked away on the old alias site.. Duncan has some great tips and I really like this one "mayalicous" and linked to one post on his blog about seting transform options. Transforms are one of those things that a TD has to worry about but animators should really not have to think about at all when poseing a chracter, they should be thinking acting, performance, pose, clairty of action...........not thinking.. shit! what world space am I in, oh I need to be in local or object and then this object only rotates.. oh need to switch to rotate ..oh I am in world screwing up rotate curves instead of gimble mode ETC>> the TD should set up a puppet rig to do all this thinking for them so that all the animator does is click a ctrl and pull/rotate scale and just make the pose.
Other news- I went up to Reel Fx
and taught a two day rigging and skinning class for them. What a great trip and great class. I had so much fun seeing old friends and meeting a few new ones. Reel Fx softball team kicks ass and played amazinly well in a very close game. If any other studios want a custom rigging/character setup or artist workflow class taught just let me know.
10.17.2006
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